Large Humanoid (Any Race), Typically Chaotic Evil
Armor Class 18 (plate)
Hit Points 70 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
11 (+0)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws CON +4, WIS +2
Damage Vulnerabilities Radiant
Damage Resistances Psychic
Senses Passive Perception 12
Languages Deep Speech Any one language (usually Common)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Chaos Taint. One of the fell powers has chosen them as their warriors and with gifts, they wreak havoc on all.DM decides that the chosen has a taint of 5 options and gains a new reaction and trait for the chosen.  

Taint of Nurgle. With grandfather's gift, they become near impossible to fall. Gain action Slime spread, add 35 Hitpoints, and gain stain of Nurgle reaction. movement is 20 and gains weakness to fire and loses 4 dex.

 Taint of khorne. With the blood gods gifts this warrior is ready to gather skulls for the skull throne and blood for the blood god. Gain action bloody frenzy,gain 2 str,and reaction rage of khorne. After 3 turns gain confused status and weakness to psychic damage also has to try to attack a creature each turn.

Actions

Multiattack. The chosen makes two melee attacks or use one chaos taint ability and one attack.

Chaos axe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.  

slime spread. roll d20 on 12+ if passed. In a cone of 30 feet targets must take a dex saving throw on a 16-up pass. if failed then roll a d6 and remove that number of initiative from all targets if passed -3 to roll. last, until chosen's next turn if the number is 6 then all who fail dex save then initiative turns 0 

Blood frenzy. Gain bloodthirsty stance can now attack 3 times put turn but all attack gain advantage against the creature.if a creature is kill or knocked unconscious then refresh all attack and movement

Bonus Actions

Demonic presence. Can try to inflict fear on a creature Near it must make dc 10 con save if failed inflict terrified on creature if passed then immune for 24 hours.  

Reactions

Stain of Nurgle.When attacked or when you attack if the attack hits can use stain of Nurgle. Stain of Nurgle remove -2 ac from the target and it lasted till chosen next turn.

Rage of Khorne.When attack and a attack misses or if In bloodthirsty stance after out of attack then.It can go for a extra attack or go for a axe graple.target needs to be engaged with chosen if so then make a saving throw of 18 dex or str if failed chosen can then grapple,throw,or disable/disarm target.disable makes all attacks have disadvantage till chosens next turn.disarm remove all weapons on target that’s equipped and ether throw 30 feet or just keep next to target.

Knowledge of Tzeentch

Pleasure of Slaanesh

Destruction of Chaos 

Description

This monster of a human is gonna get his attention of his dark gods one way or another. He’s gonna spread pox, gather skulls, change the fates, seek pain and pleasure, and if all that fail destroy all cause let the world burn and gods help you if your in this things way

Previous Versions

Name Date Modified Views Adds Version Actions
9/10/2022 3:36:47 AM
3
1
0.5
Coming Soon

Monster Tags: NPC

Habitat: Urban

Dragonborn_____

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