Charge. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.
Reckless. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Rally The horde. When The War Marshal is seen on the field of battle The moral of the Horde increases. Giving Advantage to attack rolls for his turn.
Vanguard. Leaping into combat Ungatt mightily jumps range 35 ft. Landing in close proximity to his foes.
Rapscallian Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Vanguard Charge. Ranged attack: distance 35 ft, creatures within 5ft of his landing must make a Dexterity saving throw DC15 or suffer 3d6 force Damage and be knocked 10 ft back and prone
Might of The Rapscallian Horde. Ungatt channels his rage and can move without attacks of opportunity on him. Also any enemy creature within eyesight of his hulking armored form must make a Wisdom saving throw Dc16 on a failed save the creature is frightened of him for a minute.
2 legendary actions
Description
Forged on the blood soaked fields of far off battles, Ungatt honed his martial prowess and command of the battlefield! With iron resolve he felled all those who were foolhardy enough to stand before his might.
Fur Black as obsidian, his Horns Reinforced with steel forming them into viscous sharp points. His muscular body Adorned in Beautiful Onyx Plate festuned with ornate metalwork and The Rapscallian crest.
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