Aura of Warding. You and friendly creatures within 10 ft. of you have resistance to damage from spells. Friendly creatures only gain this benefit if they are not currently under the effects of another paladin's aura.
Divine Smite. Yarja channels divine energy through their weapon. When Yarja hits a creature with a melee weapon attack, she can add 4 (1d8) radiant damage to the attack.
Heart of Hruggek. Yarja has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.
Spellcasting. Yarja can cast spells. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The bugbear has the following spells prepared:
At will: bless, ensnaring strike, speak with animals
3/day: compelled duel, cure wounds, searing smite, wrathful smite
1/day each: lesser restoration, magic weapon, misty step, moonbeam
Surprise Attack. Yarja surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Multiattack. Yarja makes two Greataxe attacks.
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 19 (1d12 + 3) slashing damage.
Nature's Wrath (Recharges after a Short or Long Rest). As an action, Yarja can cause spectral vines to spring up and reach for a creature within 10 ft. of you that you can see. The creature must succeed on a STR or DEX saving throw (its choice, DC 15) or be restrained. It can repeat the saving throw at the end of each of its turns, freeing itself (the vines disappear) on success.
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