Large Dragon
Armor Class 14 Natrual Armor
Hit Points 140 (25d10)
Speed 40 ft.
STR
16 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
8 (-1)
WIS
14 (+2)
CHA
8 (-1)
Damage Resistances Cold, Psychic
Senses Passive Perception 20
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Enthralling Gaze: A creature that looks the colddrake in the eye must pass a CR 21 Wisdom saving throw or be Charmed. Every turn, the victim walks ten feet closer to the colddrake, upon being within its reach is bitten. The victim's Charmed condition ends if the colddrake takes damage or switches to a new victim.

Actions

Multiattack: The colddrake can make two attacks with its claws.

Bite: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage. 

Claw: Melee Weapon Attack: +7 to hit, range 5, one target. Hit:  (2d6 + 4) piercing damage.

Reactions

Final Step: When a Charmed victim steps within range of the Colddrake, the monster uses a Bite attack and instantly restrains the victim. The victim remains in the colddrake's mouth until freed, or loses all HP, when they are swallowed.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The colddrake's primary tool is hypnotizing their prey with their mesmerizing stare. While held by its gaze, victims can be compelled to walk right up to the drake to be eaten. While some are solitary, most live in a group called a clutch, and are ruled by a queen drake. While the queen may hunt alone, most of the rest hunt in a pack, employing tactics similar to hunting wolves.

Less like a lizard, more like a snake with short, stubby legs. From nose to tail, it grows thirty feet long, queens growing to forty feet. It's equine head has row upon row of silvery-needle like spines running along its crest and down its back. It's teeth white and sharp as icicles, claws six inches long and sharp as their teeth. Huge, deep-purple eyes like amethysts.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

articunosbitch

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