Adept Spellcaster. The assistant brain can use a bonus action to cast all spells
Spellcasting. The assistant brain is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +4 to hit with spell attacks). The assistant brain has following [class name] spells prepared:
Cantrips (at will): Mage Hand, Minor Illusion (To make tentacles only)
Tentacle Runways A creature can move on the tentacles of the assistant brain as if it where difficult terrain with a successful DC 12 Dexterity (Acrobatics) check. If the assistant brain makes the Tentacle Web reaction, a character can make an attack roll against the tentacle as an action or a bonus action (Tentacle AC 10). On a success, that tentacle is chopped off, and cannot make another attack until the assistant brain uses it's bonus action to regenerate it's tentacles. A creature can attack both tentacles with their action and bonus action.
Multi Attack The assistant brain can make two tentacle attacks
Tentacle Slam. Melee Weapon Attack: +2 to hit, Anywhere in the arena., 1 target. Hit: 3 (1d4 + 1) bludgeoning damage.
Mental Screech (Recharge 5–6). The assistant brain emits a psychic screech telepathically. Each creature within 20 feet must succeed on a DC 12 Intelligence saving throw or take 5 (1d4 + 3) psychic damage.
The assistant brain can regenerate all lost tentacles as a bonus action.
Tentacle Web. When a creature tries to run on the tentacles of the assistant brain, the brain may make 2 tentacle slam attacks to that creature.
Description
The assistant brain is a massive brain, with black-purple tentacles that writhe around in it's chamber. The chamber is normally massive, with a ceiling extending hundreds of feet in the air. Assistant brains are normally created to help wizards in their numerous endeavours. Assistant brains share the same alignment as their creators. The assistant brain can make many shapes with it's tentacles, such as a cocoon, meaning opponents have to cut their way inside through the regenerating tentacles
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