Tiny Plant
Armor Class 5 None
Hit Points 2 (1d4)
Speed
STR
3 (-4)
DEX
1 (-5)
CON
20 (+5)
INT
30 (+10)
WIS
1 (-5)
CHA
1 (-5)
Senses Passive Perception 100
Languages Plantish
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Action Description : Pew Pew

Action Ranged Attack : 1 damage per plant, 1d3 chance of hitting

Reactions

Reaction Name : When touched, wake up THE HORDE!

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A plant like creature, similar to a bramble bush, that has the ability to fire off projectiles. Normally found in hordes of 7, but in very rare instances have been found in hordes of over 20.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Grassland

KnightHunter1313

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