Armor Class
14
(armor scraps)
Hit Points
65
(10d8 + 20)
Speed
35 ft.
STR
11
(+0)
DEX
16
(+3)
CON
14
(+2)
INT
7
(-2)
WIS
13
(+1)
CHA
5
(-3)
Saving Throws
DEX +5
Skills
Perception +5
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 120 ft., Passive Perception 14
Languages
Understands all languages it knew in life but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Spectral Arrows. The arrows fired by the archer skeleton are spectral in nature and deal force damage instead of piercing damage.
Actions
Multiattack. The skeleton archer makes three attacks with its longbow.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) force damage.
Description
Armed with longbows and able to fire them rapidly, skeleton archers make excellent guards or support in undead armies.
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Posted Nov 2, 2019The health seems wrong for a CR 1?
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Posted Mar 26, 2021I think necrotic damage would be more fitting than force
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Posted Feb 7, 2022I agree. Espiecally for an archer. If it can make THREE Attacks in one turn, all from far away, you need to downgrade those hit points or bump up its CR.
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Posted Feb 7, 2022Force damage because the arrows are spectral and made out of magical force.