Armor Class
18
(natural armor)
Hit Points
44
(6d12)
Speed
30 ft., Swim 30 ft.
STR
19
(+4)
DEX
18
(+4)
CON
16
(+3)
INT
10
(+0)
WIS
12
(+1)
CHA
10
(+0)
Skills
Stealth +4
Damage Vulnerabilities
Lightning, Psychic
Damage Resistances
Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Grappled
Senses
Blindsight 30 ft., Passive Perception 12
Languages
--
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Amphibious. The crab can breathe air and water.
Multiattack. The crab makes two attacks.
Actions
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 4 (4d6 + 4) bludgeoning damage, and the target is grappled (escape DC 15). The crab has two claws, each of which can grapple only one target.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (3d6 + 7) bludgeoning damage
Comments