Medium Fiend (Demon, Orc), Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 143 (14d8 + 65)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
20 (+5)
INT
9 (-1)
WIS
9 (-1)
CHA
9 (-1)
Saving Throws STR +7
Skills Intimidation +2, Perception +2
Damage Resistances Fire, Poison
Senses Darkvision 60 ft., Passive Perception 12
Languages Abyssal, Common, Orc
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Aggressive. As a bonus action, the tanarukk can move up to its speed toward a hostile creature that it can see.

Brute. The tanarukk's weapon deals one extra damage die of it's kind (noted in the attack).

Stamina Surge(1/day). The tanarukk takes an additional action.

Magic Resistance. The tanarukk has advantage on saving throws against spells and other magical effects.

Magic Weapons. The tanarukk’s weapon attacks are magical.

Innate Spellcasting. The tanarukk’spellcasting ability is Charisma (spell save DC 18). The tanarukk can innately cast the following spells, requiring no material components:

At will: control flames,  fire bolt (11th level).

2/day each:   wall of fire,detect magic,fireball.

Actions

Multiattack. The tanarukk makes one bite attack and two greatsword attacks or it makes one bite attack and casts a spell.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 4) piercing damage.

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (3d6 + 4) slashing damage.

Bonus Actions

Demonic Recovery (1/day). The tanarukk regains 1d12+6 hit points.

Reactions

Unbridled Fury. In response to being hit by a melee attack, the tanarukk can make one melee weapon attack with advantage against the attacker.

Monster Tags: DemonOrc

Habitat: HillMountainUnderdark

AlmondPie

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