Huge Giant, Neutral Evil
Armor Class 17 (Splint)
Hit Points 266 (14d12 + 98)
Speed 40 ft.
STR
25 (+7)
DEX
9 (-1)
CON
24 (+7)
INT
15 (+2)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws STR +11, CON +11, WIS +7
Skills Athletics +11, Perception +7
Damage Immunities Cold, Fire
Senses Darkvision 60 ft., Passive Perception 14
Languages Celestial, Common, Dwarvish, Giant
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Regeneration. Arkmehnder regains 10 hit points at the start of his turn. If Arkmehnder takes acid damage or receives a critical hit, this trait doesn’t function at the start of his next turn. Arkmehnder dies only if he starts his turn with 0 hit points and doesn’t regenerate.

Actions

Multiattack. Arkmehnder makes two Greataxe attacks.

Greataxe. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7) slashing damage, or 30 (3d12 + 11) slashing damage while raging.

Legendary Actions

Arkmehnder can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Arkmehnder regains spent legendary actions at the start of his turn.

Wind Javelin (1 Action). Arkmehnder coalesces wind into a javelin-like form and hurls it at a creature he can see within 600 feet of it. The javelin deals 19 (3d6 + 7)  force damage to the target, striking unerringly. The javelin disappears after it hits.

Step of the Frozen Gale (1 Action). Arkmehnder turns into a snowy mist that can move through other creatures, leaving them chilled to the bone. He can move 60ft without provoking opportunity attacks, and any creature he passes through must make a DC 15 Constitution saving throw or take 4d6 cold damage, or half on a success.

Mythic Actions

Monarch's Fury. Arkmehnder channels the power and fury of the Storm Monarch. This power lasts for 10 minutes or until Arkmehnder is incapacitated. While using this power, Arkmehnder gains the following benefits:

  • Arkmehnder gains a +4 to AC as frozen armor wreathes his exposed skin.
  • When he makes a melee weapon attack, Arkmehnder gains a +4 bonus to the damage roll.
  • Arkmehnder has resistance to bludgeoning, piercing, and slashing damage.

Habitat: Arctic

89Eldin