Multiattack. The Beldam makes two attacks: one with its claws and one with its sword.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 1 minute. A target that successfully saves is immune to the petrification for the next 24 hours.
Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Stone Shield. The Beldam discards her shortsword as a stone shield forms from her forearm, increasing her AC by 2.
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