Huge Humanoid, Lawful Evil
Armor Class 17 Half-Plate
Hit Points 73 (8d12 + 16)
Speed 40 ft.
STR
20 (+5)
DEX
17 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws STR +7, DEX +5, CON +4
Skills Insight +4, Intimidation +5, Nature +3
Senses Darkvision 60 ft, Passive Perception 11
Languages Common, Draconic, Goblin, Sylvan
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits
 
Actions

Greataxe. Melee Weapon Attack: +#8 to hit, reach 10 ft., 1 target. Hit: 11 (1d12 + 5) [Slashing] damage. 

Heavy Crossbow. Ranged Weapon Attack: +7 to hit, range 100/400 ft., 1 target. Hit: 9 (1d10 + 4) [Piercing] damage.

Bonus Actions

Rage. Haroth enters a rage for up to 1 minute (10 rounds) as a bonus action. Haroth gains advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, and resistance to bludgeoning, piercing and slashing damage. Haroth's rage ends early if he is knocked unconscious or if his turn ends without attacking a hostile creature since his last turn.

Reactions

Amulet of Qarasis. (Recharge 2-3) On a successful DC 12 Constitution saving throw, Warlord Haroth takes only half damage from any incoming magic attack.  

Description

Enter a general description for your monster here.

KyubiCrossbow

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