Greataxe. Melee Weapon Attack: +#8 to hit, reach 10 ft., 1 target. Hit: 11 (1d12 + 5) [Slashing] damage.
Heavy Crossbow. Ranged Weapon Attack: +7 to hit, range 100/400 ft., 1 target. Hit: 9 (1d10 + 4) [Piercing] damage.
Rage. Haroth enters a rage for up to 1 minute (10 rounds) as a bonus action. Haroth gains advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, and resistance to bludgeoning, piercing and slashing damage. Haroth's rage ends early if he is knocked unconscious or if his turn ends without attacking a hostile creature since his last turn.
Amulet of Qarasis. (Recharge 2-3) On a successful DC 12 Constitution saving throw, Warlord Haroth takes only half damage from any incoming magic attack.
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