Medium Humanoid (Any Race), Any Alignment
Armor Class 17 (plate)
Hit Points 45 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws CON +4, WIS +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brave. The knight has advantage on saving throws against being frightened.

Actions

Multiattack. The knight makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Spellguard Shield. While holding this shield, The mage hunter has advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against the Mage Hunter.

Wrist Crossbow. + 2 to hit, range 30/60 ft., one target. Hit: 5 (1d6 + 2);

Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Description

The Mage Hunter has been trained by an offshoot of the Religious Paladin order Crowned Crows. To hunt kill and capture any devil, demon, aberrant worship and any misbehaved magic users. 

Monster Tags: NPC

Habitat: Urban

KickassTom

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