Brave. The knight has advantage on saving throws against being frightened.
Multiattack. The knight makes two melee attacks.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Spellguard Shield. While holding this shield, The mage hunter has advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against the Mage Hunter.
Wrist Crossbow. + 2 to hit, range 30/60 ft., one target. Hit: 5 (1d6 + 2);
Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
Description
The Mage Hunter has been trained by an offshoot of the Religious Paladin order Crowned Crows. To hunt kill and capture any devil, demon, aberrant worship and any misbehaved magic users.
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