Volatile Body. When the bombeetle dies, it explodes in a blast of fire. Each creature in a 10-foot radius of the bombeetle must make a DC 10 Dexterity save. On a fail, the creature takes 2d4 fire damage, half as much on a success. The explosion also ignites flammable objects not being worn or carried.
Illumination. The bombeetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) slashing damage plus 2 (1d4) fire damage.
Fire Spit. Ranged Weapon Attack: +2 to hit, range 15 ft., one target. Hit: 5 (2d4) fire damage.
Description
A beetle adapted to the harsh environment of a deep underground mine. Attracted to gunpower, these beetles are sometimes bred and raised by miners as a way to cut costs and save materials.
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