Large Construct, Unaligned
Armor Class 14 (natural armor)
Hit Points 133 (14d10 + 56)
Speed 20 ft., Swim 20 ft.
STR
20 (+5)
DEX
9 (-1)
CON
18 (+4)
INT
3 (-4)
WIS
8 (-1)
CHA
1 (-5)
Damage Immunities Acid, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands the languages of its creator but can't speak
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Spike-Covered Body. The golem's body is covered in spiky branches of coral. Anytime a creature hits the golem with a melee attack or is struck by the golem's Slam attack, the golem automatically deals 5 (1d10) piercing damage.

Berserk. Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem’s Slam attacks are magical.

Amphibious. The golem can breath air and underwater.

Actions

Multiattack. The golem makes two Slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or become poisoned. The condition lasts for 1 hour or until removed by the lesser restoration spell or other magic.

Cloudkill(Recharge 5–6). The golem creates a 20-foot-radius sphere of poisonous, yellow-green fog centered on itself (if cast underwater the cloud is similar to an ink cloud). The fog spreads around corners. It lasts for 1 minute or until strong wind or current disperses the fog, ending the effect. The affected area is heavily obscured. When a creature enters the cloud for the first time on a turn or starts its turn there, that creature must make a DC 15 Constitution saving throw. The creature takes 25 (5d8) poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.

Monster Tags: construct

danstafford88

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