Medium Construct, Unaligned
Armor Class 14 (natural armor)
Hit Points 202 (27d8 + 81)
Speed 45 ft.
STR
11 (+0)
DEX
17 (+3)
CON
17 (+3)
INT
11 (+0)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws DEX +7, WIS +5
Skills Acrobatics +7, Stealth +7
Damage Resistances Cold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 11
Languages Common
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Ravenous Tenacity. The glutton has advantage on all Dexterity and Wisdom saving throws.

Actions

Multiattack. The glutton makes two melee attacks, only one of which can be a bite attack.

Scratch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Consuming Bite (Recharge 5—6). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 14 (4d6) necrotic damage. The glutton regains hit points equal to the necrotic damage dealt by this attack.

As it bites its target, the glutton's mouth grows into a grotesque maw. Characters who are within 30 ft. of the glutton when it makes this attack for this first time and who can see it must succeed on a DC 13 Wisdom saving throw or become frightened for 3 turns.

Reactions

Riposte. If a creature misses an attack within 5 feet of the glutton, it can use its reaction to take one Scratch attack at that creature.

Legendary Actions

The glutton can take 3 legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The glutton regains spent legendary actions at the start of its turn.

Scratch (Costs 1 Action). The glutton makes one Scratch attack.

Pounce (Costs 2 Actions). The glutton leaps to a single target it can see within 30 feet. The creature must succeed on a DC 12 Strength saving throw or be knocked prone. This movement doesn't provoke opportunity attacks.

Retched Spittle (Costs 3 Actions). The glutton launches a glob of rancid spittle at a point it can see within 60 feet. Each creature within a 10 foot radius of that point must succeed on a DC 15 Constitution saving throw, taking 14 (4d6) poison damage on a failure or half damage on a success. On a failure, the creature is also poisoned for 1 minute. At the end of each of its turns, an effected creature can attempt a DC 15 Constitution saving throw, ending the poisoned condition on a success.

Previous Versions

Name Date Modified Views Adds Version Actions
9/11/2022 8:45:16 PM
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9/11/2022 8:45:37 PM
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9/11/2022 8:45:50 PM
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Coming Soon

Monster Tags: construct

shann0potat023

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