Medium Humanoid, Any Evil Alignment
Armor Class 12 Natural
Hit Points 400 (60d10 + 40)
Speed
STR
14 (+2)
DEX
5 (-3)
CON
21 (+5)
INT
7 (-2)
WIS
6 (-2)
CHA
12 (+1)
Saving Throws CON +9
Damage Vulnerabilities Piercing
Damage Resistances Slashing
Damage Immunities Bludgeoning
Condition Immunities Grappled
Senses Passive Perception 5
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Drink. the bartender is drunk and has dissadvantage on all attacks for 5 rounds but +5 damage

Punch. Melee Weapon Attack: +0 to hit, reach 4 ft., 1 target. Hit: # (2d10+3) [bludgeoning] damage.

Bonus Actions

as a bonus action the bartender can put up his arms and add 1 to his Ac

Reactions

Punchedgrappler. When attacked, the bartender can attempt to grapple the creature

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Fat tavern master

Lair and Lair Actions

A large tavern

Lair Actions

On initiative count # (losing initiative ties), the Bartender takes a lair action to cause one of the following effects; the Bartender can’t use the same effect two rounds in a row:

  • Forced drink all creatures in the tavern are drunk they have a -1 to hit the bartender

Regional Effects

The region containing a legendary bartender’s lair is [enter the effect description], which creates one or more of the following effects:

  • all allies of the bartender dont have to eat
  • every humanoid is attracted to the lair and have to come there every day
  • every humanoid will fight with the bartender

If the bartender dies, these effects fade over the course of 10d4 days.

Habitat: Urban

Ablack23

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