Drink. the bartender is drunk and has dissadvantage on all attacks for 5 rounds but +5 damage
Punch. Melee Weapon Attack: +0 to hit, reach 4 ft., 1 target. Hit: # (2d10+3) [bludgeoning] damage.
as a bonus action the bartender can put up his arms and add 1 to his Ac
Punchedgrappler. When attacked, the bartender can attempt to grapple the creature
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Fat tavern master
Lair and Lair Actions
A large tavern
Lair Actions
On initiative count # (losing initiative ties), the Bartender takes a lair action to cause one of the following effects; the Bartender can’t use the same effect two rounds in a row:
- Forced drink all creatures in the tavern are drunk they have a -1 to hit the bartender
Regional Effects
The region containing a legendary bartender’s lair is [enter the effect description], which creates one or more of the following effects:
- all allies of the bartender dont have to eat
- every humanoid is attracted to the lair and have to come there every day
- every humanoid will fight with the bartender
If the bartender dies, these effects fade over the course of 10d4 days.
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Posted Sep 11, 2022sorry it has a speed of 30 ft