Armor Class
15
Natural Armor
Hit Points
23
(3d8 + 10)
Speed
30 ft., Fly 50 ft.
STR
11
(+0)
DEX
15
(+2)
CON
13
(+1)
INT
6
(-2)
WIS
9
(-1)
CHA
6
(-2)
Senses
Passive Perception 14
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Blood Drain. Any creature with blood when attacked by the Warrior must pass a DC 7 constitution check or suffer one point of exhaustion. This only applies to the first 3 attacks make by the Warrior.
Swarm Leader. Telepathically controls Blood Flies with 20 feet to do her biding, Warriors will work together if their range over laps.
Nimble Escape. The Warrior can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Needle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) necrotic damage plus 3 (1d6) piercing.
Comments