Medium Humanoid (Any Race), Lawful Evil
Armor Class 14
Hit Points 99 (18d10 + 54)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
20 (+5)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws INT +11, WIS +8, CHA +9
Skills Arcana +13, History +13
Damage Resistances Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Condition Immunities Exhaustion, Frightened, Poisoned, Stunned
Senses Passive Perception 18
Languages All Languages
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Magic Resistance. Brother Temperance has advantage on saving throws against spells and other magical effects.

Spellcasting. Brother Temperance is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +9 to hit with spell attacks). Brother Temperance can cast detect thoughts and greater invisibility at will and has the following spells prepared:

Cantrips (at will): ray of frost, [Tooltip Not Found], mage hand, toll the dead, shocking grasp

1st level (4 slots): command, identify, bane*, guiding bolt, shield

2nd level (3 slots): blindness/deafness, mirror image, misty step, hold person, heat metal

3rd level (3 slots): counterspell, fireball, sleet storm

4th level (3 slots): banishment, fire shield, black tentacles*

5th level (3 slots): cone of cold, scrying, bigby's hand, dominate person, steel wind strike

6th level (2 slots): globe of invulnerability, investiture of ice, gravity fissure

7th level (2 slot): teleport, forcecage

8th level (1 slot): feeblemind*

9th level (1 slot): blade of disaster

 

Actions

Living Blade of Disaster. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (4d12) force damage. This weapon scores a critical hit on an 18-20, and deals an additional 8d12 when it does.

As a bonus action, Lymak can let go of the Blade and allow it to move freely. The Blade acts on Lymak's turn, moves 30 ft and makes two attacks, however Lymak must expend his bonus action on the following turns for the blade to do so.

Legendary Actions

Brother Temperance can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Brother Temperance regains spent legendary actions at the start of its turn.

Endless Metamagic: (Costs 1 action) Brother Temperance casts a spell, infusing it with either the Twinned, Heightened, or Transmuted Metamagic options. 

Less Dead Than He Should Be: (Costs 2 actions) Brother Temperance heals for 4d10+9 HP.

Flash Freeze: (Costs 3 actions) All targets within 40 feet of Brother Temperance make a DC 17 Constitution saving throw. On a failed save, they are restrained and begin freezing in place as ice spreads across their body. A target under this effect has it's movement speed reduced to 0, but can otherwise act as normal on it's turn. At the end of the target's next turn, it repeats the saving throw, freezing solid and gaining the petrified condition until it is dispelled.

Mythic Actions

Mythic: When Brother Temperance is brought to 0 HP for the first time, his body is destroyed, and he is revived using the Father Lymak stat block.

Description

Brother Temperance is the current name being used by an ancient Netherese Archmage, a Firbolg known as Father Lymak. For nearly 500 years, Lymak served the  flying city of Ythryn and it's ruler, the Arch-lich Iriolarthas and dedicated his life to the furthering and betterment of the life in the city he loved so dearly. Towards the end of his natural life, Lymak was bestowed with a gift given to a rare few Netherese: eternal life through lichdom, so that he may continue his work as long as he desired. When Ythryn was struck from the sky thousands of years ago, over what is now known as Icewind Dale, Lymak found himself one of the unlucky few survivors of the crash.

Auril, the Frostmaiden, in her greed coveted Ythryn and the secrets it held, and made quick work of reshaping massive the Reghed Glacier around the city, damning those who did survive to an icy tomb. His body destroyed, and his phylactery lost to the rubble of his broken city, Lymak festered. Bound to the city, his mind and soul began to rot away and as centuries passed, his spirit broke. Auril would visit the city every once in a few hundred years to swim in the beauty of her prized possession, this city out of time. She began digging into the secrets of the dead Netherese mages and using their artefacts, began extending her power in an effort to secure the material plane as her own domain. It was on one of these visits that Auril came across the broken spirit of Lymak, and saw what he had endured, the cruelty and injustices he had been on the receiving end of, and the two struck a deal. Auril would restore his body and mind, and help him restore the beauty of what had been taken from him. In return, Lymak would take on a new life and mantle, and would minister a new sect of Aurilites, The Children of Winter. 


Lair and Lair Actions

On initiative count 20 (losing initiative ties), Brother Temperance takes a lair action to cause one of the following effects:

  • Trapped Under Ice: All exits freeze solid under a 1 ft thick wall of ice, each 10 ft panel of ice has an AC of 10, 50 HP, and vulnerability to fire and bludgeoning damage.
  • Call to Arms: Brother Temperance casts gate, summoning allies to his side. Roll a D4:
    • 1 - 2d6 Ice Mephits
    • 2 - 1d6 Children of Winter (spellcasters)
    • 3 - 1d4 Paladins of the Brittle Maiden
    • 4 - 1d4 Coldlight Walkers

Monster Tags: NPC

Habitat: Arctic

Pydima

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