Cunning Action. The Criminal can take the Dash, Disengage or Hide action as a bonus action on each of its turns.
Sneak Attack. Once per turn, the Criminal deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Criminal that isn't incapacitated and the Criminal doesn't have disadvantage on the attack roll.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 10 Constitution saving throw, taking 2 (1d4) poison damage on a failed save.
Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 2) piercing damage, and the target must make a DC 10 Constitution saving throw, taking 2 (1d4) poison damage on a failed save.
Description
Often just scraping by by doing little dirty jobs, they can be found being theives, bounty hunters or blackmarket smugglers.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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9/12/2022 4:07:38 AM
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5
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1
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1.0
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Coming Soon
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9/12/2022 4:32:56 AM
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6
|
1
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1.1
|
Coming Soon
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