Medium Humanoid (Any Race), Any Alignment
Armor Class 13 (leather)
Hit Points 9 (2d8)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
11 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Acrobatics +6, Deception +2, Perception +2, Stealth +6
Senses Passive Perception 12
Languages Thieves' cant plus any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

 

Cunning Action.  The Criminal can take the Dash, Disengage or Hide action as a bonus action on each of its turns.

Sneak Attack. Once per turn, the Criminal deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Criminal that isn't incapacitated and the Criminal doesn't have disadvantage on the attack roll.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 10 Constitution saving throw, taking 2 (1d4) poison damage on a failed save.

Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 2) piercing damage, and the target must make a DC 10 Constitution saving throw, taking 2 (1d4) poison damage on a failed save.

Description

Often just scraping by by doing little dirty jobs, they can be found being theives, bounty hunters or blackmarket smugglers.

Previous Versions

Name Date Modified Views Adds Version Actions
9/12/2022 4:07:38 AM
5
1
1.0
Coming Soon
9/12/2022 4:32:56 AM
6
1
1.1
Coming Soon

Monster Tags: NPC

Habitat: Urban

LevitheLeviathan

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