Innate Spellcasting. The cat's innate spellcasting
ability is Charisma (spell save DC 18). It can
innately cast the following spells, requiring no
material components:
At will: darkness, hex, minor illusion
3/day: bestow curse, invisibility, magic circle
1/day: greater invisibility, imprisonment
Lucklessness. Once per turn, the cat can force a
creature, it hits with a weapon attack to make a
Wisdom saving throw, on a failure the creature
has disadvantages on attack rolls, ability checks and
saving throws for 1 hour. The target can repeat
the saving throw at the end of each of its turns,
ending the effect on itself on a success.
Magic Resistance. The cat has advantage on saving
throws against spells and other magical effects.
Shadow Step. As a bonus action while in dim light
or darkness, the cat can teleport up to 60 feet to
an unoccupied space it can see that is also in dim
light or darkness. It then has advantage on the first
melee attack it makes before the end of the turn.
Multiattack. The cat casts a spell if it can. It then
makes two attacks.
Claw. Melee Weapon Attack: +10 to hit, reach 5
ft., one target. Hit: 12 (3d4 + 5) slashing damage.
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