lighting ally: when hit with any attack that deals with electricity it fills 1 charge max of 4 charges when it reaches 4 the dragon has double the health it has when it reaches 4 and does triple its attack damage for all of his abilities
lightning magnet: every turn roll a 1d10 and if its 9 or 10 add one charge to the dragon
lighting field: if any creature is within 40 ft of the dragon make a 15 constitution saving throw if they fail there throw they are stunned for there turn and if they cant escape the field the next turn there health and damage get halved and your stunned but if you can get out of the field on your third turn you die
lightning cone: roll a 1d20 and if its 13 or higher the attack hits dealing 3d10 damage the range is 250 ft
.mega laser: roll a 1d20 and if its a 13 or higher roll a 100d50 for damage (only use this attack when he has all 4 charges)
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
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