Hive Mind. This Basher is able to locate and communicate with any other spore servants within 300ft.
Pact Tactics. This Basher has advantage on attack rolls against a creature if at least one of the servant’s allies is within 5 feet of the target and that ally isn’t incapacitated.
Spore Kissed. If this Basher is reduced to 0 HP then every creature within 10 feet takes 7 poison damage.
Infestation Spores (1/Day). The Basher releases spores that burst out in a cloud that fills a 15-foot-radius sphere centered on it, and it lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that enters it after must make a DC 15 Constitution saving throw. On a successful save, the creature can’t be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the Spores of Zuggtmoy and also gains a random form of madness (determined by rolling on the Madness of Zuggtmoy table) that lasts until the creature is cured of the disease or dies. While infected in this way, the creature can’t be reinfected, and it must repeat the saving throw at the end of every 24 hours, ending the infection with a success. On a failure, the infected creature’s body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a spore servant.
Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 12 (2d8 + 5 [Bludgeoning] damage.
Description
The basher is all about brute strength
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