Medium Humanoid (Tiefling), Chaotic Good
Armor Class 10 Natural Armor
Hit Points 26 (4d6 + 8)
Speed 30 ft.
STR
13 (+1)
DEX
11 (+0)
CON
14 (+2)
INT
15 (+2)
WIS
15 (+2)
CHA
19 (+4)
Saving Throws CON +4, CHA +6
Skills Deception +6, Insight +4, Persuasion +6, Religion +4
Damage Resistances Fire
Senses Darkvision 60 ft., Passive Perception 12
Languages Celestial, Common, Draconic, Infernal
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Feat: Tavern Brawler.

  • Astrid's Strength score is increased by 1 (included in the stats).
  • Astrid's unarmed strikes deal 1d4 damage.
  • When Astrid hits a creature with an improvised weapon or an unarmed strike, she can attempt to grapple the target as a bonus action.

Infernal Legacy. Astrid knows the Thaumaturgy cantrip. Astrid can also cast Hellish Rebuke as a second level spell once a day.

Divine Magic. Astrid can cast the cleric spell bane as if it were a sorcerer spell. Additionally, Astrid can cast cleric spells as if they were sorcerer spells.

Sorcery Points. Astrid has 4 sorcery points that are recovered after a long rest. Sorcery points can be used to make spell slots. Sorcery points can be gained by deconstructed spell slots as a bonus action.

Metamagic:

  • Extended Spell. When Astrid casts a spell that has a duration of 1 minute or longer, she can spend 1 sorcery point to double its duration, to a maximum of 24 hours
  • Quickened Spell. When Astrid casts a spell that has a casting spell of 1 action, she can spend 2 sorcery points to change the casting time to 1 bonus action.

Favored by the Gods (1/Short Rest). When Astrid fails a saving throw or misses an attack, she can roll 2d4 and add it to the total, potentially changing the outcome.

Spellcasting. Astrid is a 4th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). Astrid has the following Sorcerer spells prepared:
Cantrips (at will): Mending, Poison Spray, Prestidigitation, Ray of Frost, Shocking Grasp
1st level (4 slots): Charm Person, Disguise Self, Guiding Bolt                                    2nd level (3 slots): Hold Person, Mirror Image

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: (1d4 + 2) piercing damage.

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: (1d4 + 2) piercing damage.

Light Crossbow. Ranged Weapon Attack: +2 to hit, range 80/320 ft., 1 target. Hit: (1d8) piercing damage.

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: (1d4 + 2) bludgeoning damage.

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