Medium Humanoid (Dinosaur), Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 78 (12d8 + 24)
Speed 30 ft., Swim 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws CON +4, WIS +2
Skills Perception +4, Stealth +5, Survival +4
Condition Immunities Frightened
Senses Darkvision 60 ft., Passive Perception 14
Languages Abyssal, Draconic
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Hold Breath. The Spinosaurus can hold its breath for 15 minutes.

Skewer. Once per turn, when the Spinosaurus makes a melee attack and hits, the target takes an extra 10 (3d6) damage, and the lizardfolk gains temporary hit points equal to the extra damage dealt.

Actions

Multiattack. The Spinosaurus makes two attacks: one with its bite and one with its claws or trident or two melee attacks with its trident.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

 

keithnoel

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