Stonecunning. Whenever Astrid makes an Intelligence (History) check related to the origin of stonework, she is considered proficient in the History skill and adds +2 to the check.
Dwarven Resilience. Astrid has advantage on saving throws against poison.
Hexblade's Curse (1/Short Rest). As a bonus action, Astrid chooses one creature she can see within 30 feet of her. The target is cursed for 1 minute. The curse ends early if the target dies, Astrid die, or Astrid is incapacitated. Until the curse ends, Astrid gains the following benefits:
- Astrid gains a +2 bonus to damage rolls against the cursed target.
- Any attack roll Astrid makes against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
- If the cursed target dies, Astrid regains 8 hit points.
Eldritch Invocations:
- Gaze of Two Minds. Astrid can use her action to touch a willing humanoid and perceive through its senses until the end of her next turn. As long as the creature is on the same plane of existence as Astrid, she can use her action on subsequent turns to maintain this connection. While perceiving through the other creature's senses, Astrid benefits from any special senses possessed by that creature and is blinded and deafened to her own surroundings.
- Misty Visions. Astrid can cast Silent Image at will, without expending spell slots or material components.
Pact Boon: Past of the Blade. Astrid can use her action to create a pact weapon in her empty hand. The weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Spellcasting. Astrid is a 4th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). Astrid has the following Warlock spells prepared:
Cantrips (at will): Chill Touch, Eldritch Blast, Mage Hand
2nd level (2 slots): Hellish Rebuke, Invisibility, Misty Step, Ray of Enfeeblement, Shatter, Shield, Wrathful Smite
Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d4 + 4) piercing damage.
Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d4 + 4) piercing damage.
Quarterstaff. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d6 + 4) bludgeoning damage. This weapon is versatile (1d8).
Light Crossbow. Ranged Weapon Attack: +1 to hit, range 80/320 ft., 1 target. Hit: (1d8 + 1) piercing damage.
Warhammer (Hexblade + Pact Weapon). Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d8 + 4) bludgeoning damage. This weapon is versatile (1d10_
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Posted Feb 12, 2022You misspelled
"Pact" in Pact of the Blade, just a heads up