Armor Class
13
Natural armor
Hit Points
16
(3d8 + 3)
Speed
30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
12
(+1)
INT
6
(-2)
WIS
10
(+0)
CHA
6
(-2)
Skills
Stealth +4
Damage Vulnerabilities
Fire, Radiant
Damage Resistances
Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft, Passive Perception 10
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The barkbeast has advantage on an attack roll against a creature if at least one of the barkbeast’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Soul Feast. When the barkbeast reduces an enemy to 0 hit points, the barkbeast gains 5 temporary hit points.
Actions
Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d6) necrotic damage, on a DC 10 Constitution
saving throw or its hit point maximum is reduced by an amount equal to the damage taken. on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken.
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