Medium Undead, Chaotic Evil
Armor Class 13 Natural armor
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Skills Stealth +4
Damage Vulnerabilities Fire, Radiant
Damage Resistances Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft, Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The barkbeast has advantage on an attack roll against a creature if at least one of the barkbeast’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Soul Feast. When the barkbeast reduces an enemy to 0 hit points, the barkbeast gains 5 temporary hit points.

Actions

Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d6) necrotic damage, on a DC 10 Constitution
saving throw or its hit point maximum is reduced by an amount equal to the damage taken. on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken.

DMIMBECIL

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