Medium Humanoid (Human), Neutral Evil
Armor Class 17 (+1 chainmail)
Hit Points 72 (16d8)
Speed 30 ft.
STR
8 (-1)
DEX
12 (+1)
CON
10 (+0)
INT
15 (+2)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws WIS +6
Senses Passive Perception 13
Languages Abyssal, Common, Orc
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Magic Resistance. Angelo has advantage on saving throws against spells.

Spellcasting. Angelo is a 3rd-level spellcaster. His spellcasting ability is Wisdom (spell save DC 14, +5 to hit with spell attacks). He regains expended spell slots when he finishes a short rest. Angelo knows the warlock spells:
Cantrips (at will): fire bolt, guidance, light, mage hand, prestidigitation
1st-2nd level (2 2nd-level slots): witch bolt, hold person, mind spike, shadow blade

Actions

Katana. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage.

Mind Control (Recharge 5-6). Angelo chooses one creature he can see within 30 feet of him. That creature must make a DC 14 Wisdom saving throw, and the creature has advantage if Angelo or his allies are fighting it. On a failed save, the creature is charmed by Angelo. 
While the creature is charmed, Angelo has a telepathic link with it while on the same plane of existence. Angelo can issue commands to the creature through this link (no action required from Angelo), who will do it's best to obey Angelo's command.
Angelo can use his action to take total and precise control of the target. Until the end of his next turn, the creature takes only the actions Angelo chooses, and doesn't do anything that he doesn't allow it to do. During this time he can also cause the creature to use a reaction, but this requires him to use his own reaction as well.
The creature may repeat the saving throw at the end of each of it's turns, ending the effect on a success. A creature who passes the save against this effect is immune to it for 24 hours.

Monster Tags: NPC

Habitat: Urban

bluey5922

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