Armor Class
14
natural armor
Hit Points
30
(5d8 + 2)
Speed
30 ft.
STR
16
(+3)
DEX
8
(-1)
CON
15
(+2)
INT
8
(-1)
WIS
11
(+0)
CHA
6
(-2)
Saving Throws
STR +6, CON +5
Skills
Athletics +7, Intimidation +4
Damage Resistances
Lightning, Necrotic, Poison
Condition Immunities
Charmed, Exhaustion, Poisoned
Senses
Passive Perception 13
Languages
understands the languages you speak
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Hit Points: 5 + five times your artificer level (the golem has a number of Hit Dice [d8s] equal to your artificer level)
Actions
Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) bludgeoning damage.
Reactions
Grounding Bolts. When the golem takes lightning damage, it gains temporary hit points equal to the damage it takes. As part of the same reaction, a creature within 30 feet of your golem must succeed on a Dexterity saving throw against your artificer spell save DC or take lightning damage equal to the temporary hit points gained. On a success, the creature takes half as much lightning damage.
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