Armor Class
15
natural armor
Hit Points
50
(9d8 + 2)
Speed
30 ft.
STR
16
(+3)
DEX
8
(-1)
CON
15
(+2)
INT
8
(-1)
WIS
11
(+0)
CHA
6
(-2)
Saving Throws
STR +7, CON +6
Skills
Athletics +8, Intimidation +6
Damage Resistances
Lightning, Necrotic, Poison
Condition Immunities
Charmed, Exhaustion, Poisoned
Senses
Passive Perception 14
Languages
understands the languages you speak
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
Hit Points: 5 + five times your artificer level (the golem has a number of Hit Dice [d8s] equal to your artificer level)
Actions
Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 4) bludgeoning damage.
Reactions
Grounding Bolts. When the golem takes lightning damage, it gains temporary hit points equal to the damage it takes. As part of the same reaction, a creature within 30 feet of your golem must succeed on a Dexterity saving throw against your artificer spell save DC or take lightning damage equal to the temporary hit points gained. On a success, the creature takes half as much lightning damage.
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