Armor Class
13
natural armor
Hit Points
20
(3d8 + 2)
Speed
30 ft.
STR
16
(+3)
DEX
8
(-1)
CON
15
(+2)
INT
8
(-1)
WIS
11
(+0)
CHA
6
(-2)
Saving Throws
STR +5, CON +4
Skills
Athletics +6, Intimidation +2
Damage Resistances
Lightning, Necrotic, Poison
Condition Immunities
Charmed, Exhaustion, Poisoned
Senses
Passive Perception 12
Languages
understands the languages you speak
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Hit Points: 5 + five times your artificer level (the golem has a number of Hit Dice [d8s] equal to your artificer level)
Actions
Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) bludgeoning damage.
Reactions
Grounding Bolts. When the golem takes lightning damage, it gains temporary hit points equal to the damage it takes. As part of the same reaction, a creature within 30 feet of your golem must succeed on a Dexterity saving throw against your artificer spell save DC or take lightning damage equal to the temporary hit points gained. On a success, the creature takes half as much lightning damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/12/2022 10:02:10 PM
|
6
|
0
|
1
|
Coming Soon
|
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