Medium Construct
Armor Class 13 natural armor
Hit Points 20 (3d8 + 2)
Speed 30 ft.
STR
16 (+3)
DEX
8 (-1)
CON
15 (+2)
INT
8 (-1)
WIS
11 (+0)
CHA
6 (-2)
Saving Throws STR +5, CON +4
Skills Athletics +6, Intimidation +2
Damage Resistances Lightning, Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Passive Perception 12
Languages understands the languages you speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Hit Points: 5 + five times your artificer level (the golem has a number of Hit Dice [d8s]  equal to your artificer level)

Actions

Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) bludgeoning damage.

Reactions

Grounding Bolts. When the golem takes lightning damage, it gains temporary hit points equal to the damage it takes. As part of the same reaction, a creature within 30 feet of your golem must succeed on a Dexterity saving throw against your artificer spell save DC or take lightning damage equal to the temporary hit points gained. On a success, the creature takes half as much lightning damage.

Previous Versions

Name Date Modified Views Adds Version Actions
9/12/2022 10:02:10 PM
6
0
1
Coming Soon

Monster Tags: construct

Selftaughtgamer

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