Small Celestial, Chaotic Neutral
Armor Class 13
Hit Points 6 (1d6)
Speed 50 ft.
STR
2 (-4)
DEX
16 (+3)
CON
10 (+0)
INT
2 (-4)
WIS
14 (+2)
CHA
10 (+0)
Damage Immunities Poison
Condition Immunities Charmed, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages Celestial, Elvish, Sylvan, Telepathy 60 ft.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The unicorn has advantage on saving throws against spells and other magical effects.

Magic Weapons. The unicorn’s weapon attacks are magical.

Actions

Attack. The bunnycorn makes one attack: one with its teeth or one with its horn.

Teeth. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4 -1) peircing damage.

Horn. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Healing Touch (3/Day). The unicorn touches another creature with its horn. The target magically regains 3 (1d4 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.

Teleport (1/Day). The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 30 feet away.

Previous Versions

Name Date Modified Views Adds Version Actions
9/12/2022 10:37:28 PM
3
0
A
Coming Soon

Habitat: Forest

dublindawg

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