Magic Resistance. The unicorn has advantage on saving throws against spells and other magical effects.
Magic Weapons. The unicorn’s weapon attacks are magical.
Attack. The bunnycorn makes one attack: one with its teeth or one with its horn.
Teeth. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4 -1) peircing damage.
Horn. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Healing Touch (3/Day). The unicorn touches another creature with its horn. The target magically regains 3 (1d4 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.
Teleport (1/Day). The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 30 feet away.
Previous Versions
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9/12/2022 10:37:28 PM
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Coming Soon
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