Medium Construct, Typically Neutral
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft., Fly 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
10 (+0)
INT
9 (-1)
WIS
15 (+2)
CHA
17 (+3)
Damage Immunities Bludgeoning, Poison
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 12
Languages understands Common but can’t speak it
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amorphous. When not wrapped around a host, the raggamoffyn can split into its component parts and move through a space as narrow as 6 inches wide without squeezing.

Damage Transfer. While it is wrapped around a creature, the raggamoffyn takes only half the damage dealt to it, and the creature wrapped by the raggamoffyn takes the other half.

Mendable.  Casting mending on the raggamoffyn restores a number of hit points equal to 1d8 plus the spellcaster’s spellcasting ability modifier. The raggamoffyn can regain hit points this way no more than once per hour. It is immune to all other healing spells and effects.

Actions

Slam-n-wrap. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, and the target is grappled (escape DC 12) if it is a Medium or smaller creature. Until the grapple ends, the target can't breathe and is restrained. The raggamoffyn can’t make slam-n-wrap attacks while grappling a creature this way.

Control Host.  A wrapped creature must make a DC 12 Wisdom saving throw. On a failed save, the raggamoffyn gains control of the target’s body but doesn’t deprive it of awareness and doesn't gain access to the its knowledge, class features, or proficiencies. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

The control lasts until the wrapped creature successfully completes a saving throw or the raggamoffyn ends it as a bonus action. When the control ends, the creature is still grappled. The target is immune to Control Host for 24 hours after succeeding on the saving throw or after the control ends.

Description

A common raggamoffyn looks like a cloak or suit of mismatched clothing with no wearer or bits of leather cloaks, gloves, and armor. Feared for their suffocating attacks, common raggamoffyns often gather in roving packs on some nights, sometimes controlling the actions of thieves, watchmen, bookkeepers, or other night owls in the city.

In Waterdeep, they are rumored to be found near cemeteries and places where magical battles have recently transpired. They thrive in rubbish heaps, alleys, and the City of the Dead, where they often include bits of burial shrouds.

Recently, ship mages have caught on that common raggamoffyns summoned as familiars are an effective defensive tool. Sending a raggamoffyn to wrap itself around a pirate and then cause it to jump overboard has proven to be an exceptionally fast and effective way of dealing with unwanted ship boarders. While this use of raggamoffyn as a familiar is becoming more widely known, exactly how a wizard summons a raggamoffyn as a familiar is still a tightly held secret known only to a very few spellcasters.

HeathSmith

Comments

Posts Quoted:
Reply
Clear All Quotes