Medium Or Small Undead, Chaotic Evil
Armor Class 8 natural armor
Hit Points 11 (2d10 + 2)
Speed 25 ft.
STR
12 (+1)
DEX
7 (-2)
CON
13 (+1)
INT
7 (-2)
WIS
6 (-2)
CHA
6 (-2)
Saving Throws STR +3, CON +3
Damage Vulnerabilities Fire
Damage Immunities Acid
Condition Immunities Blinded, Charmed, Poisoned
Senses Passive Perception 10
Languages Only languages it knew in life, can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Bloodied Explosion. When reduced to 0 hitpoints roll a d4, on a 4 the monster explodes in a bloodied blast showering everything in a 5ft radius with acidic blood. Everything in a 5ft radius needs roll a DC 14 DEX saving throw or be coated in the blood taking 3d4 acid damage every turn until you use an action to remove the blood.

Actions

Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (1d10 + 3) bludgeoning damage.

Action Melee Attack. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 6 (1d6) bludgeoning damage. On hit the target must roll against a grapple check, on a failed check the bloodied corpse pukes acidic blood on the target dealing 2d4 acid damage every turn until you use a action to remove the blood. Every turn the target is grappled 

Description

A desiccated blood covered corpse, you can see its bones pressed up against its skin, the eyes and finger and toe nails are removed.

Created by some dark necromancy, the process of creating these creatures is much more violent and brutal than normal creation of zombies, usually removing the organs while the person is still alive.

Monster Tags: undead

Habitat: SwampUnderdark

jfkshotfirst

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