Screeching Death. When the Bells Demon dies, it explodes in a burst of sound. Each creature within 5 feet of it must make a DC 16 Dexterity saving throw, taking 11 (3d6) psychic damage on a failed save, or half as much damage on a successful one.
Devil's Sight. Magical darkness doesn't impede the Bells Demon darkvision.
Magic Resistance. The Bells Demon has advantage on saving throws against spells and other magical effects.
Multiattack. The Bells Demon makes two Devilish Bell attacks.
Devilish Bell. Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) psychic damage. The target hit by this attack must make a DC 17 Wisdom saving throw or it is deafened and have disadvantage on attack rolls for 1 round.
Description
The skinny body of the Bells Demon is covered under a long and worn traveller robe. The senseless head of this fiend is a big grey stone bowl above which its one eye floats and from its back stretch two skeletal wings on which multiple bells are tied. The sounds of these bells can damage directly the mind of the creatures thal listen them. The Bells Demon love to stroll the streets of small villages and drive people mad to death.
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