Medium Fiend (Demon), Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 96 (13d8 + 33)
Speed 30 ft.
STR
16 (+3)
DEX
17 (+3)
CON
18 (+4)
INT
16 (+3)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws STR +6, CON +7, WIS +5, CHA +5
Skills Deception +5, Insight +5, Perception +8
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Condition Immunities Poisoned
Senses Darkvision 120 ft., Tremorsense, Passive Perception 18
Languages Infernal, Telepathy 120 ft.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Screeching Death. When the Bells Demon dies, it explodes in a burst of sound. Each creature within 5 feet of it must make a DC 16 Dexterity saving throw, taking 11 (3d6) psychic damage on a failed save, or half as much damage on a successful one.

Devil's Sight. Magical darkness doesn't impede the Bells Demon darkvision.

Magic Resistance. The Bells Demon has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Bells Demon makes two Devilish Bell attacks.

Devilish Bell. Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) psychic damage. The target hit by this attack must make a DC 17 Wisdom saving throw or it is deafened and have disadvantage on attack rolls for 1 round.

Description

The skinny body of the Bells Demon  is covered under a long and worn traveller robe. The senseless head of this fiend is a big grey stone bowl above which its one eye floats and from its back stretch two skeletal wings on which multiple bells are tied. The sounds of these bells can damage directly the mind of the creatures thal listen them. The Bells Demon love to stroll the streets of small villages and drive people mad to death.

Monster Tags: Demon

Shuurgah

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