Huge Monstrosity, Neutral Evil
Armor Class 20 Natural Armor
Hit Points 268 (40d12 + 8)
Speed 50 ft., Swim 55 ft.
STR
24 (+7)
DEX
20 (+5)
CON
19 (+4)
INT
3 (-4)
WIS
12 (+1)
CHA
4 (-3)
Saving Throws STR +14, DEX +12, CHA +4
Skills Perception +17, Stealth +12
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Grappled, Prone, Restrained
Senses Blindsight 10 ft., Darkvision, Unknown Blood sense : Creature can detect any nearby living creatures in a 500 foot range, Passive Perception 15
Languages --
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

If the Blood Snake is in blood it may use a reaction to submerge itself and absorb the blood. If the pool is greater than fifteen feet deep it regains 75 hp up to three times.

Actions

Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one creature. Hit: 19 (2d12 + 7) piercing damage.

Constrict. Melee Weapon Attack: +13 to hit, reach 5 ft., one creature. Hit: 13 (2d10 + 7) bludgeoning damage, and the target is grappled escape DC 21). Until this grapple ends, the creature is restrained and the snake can't constrict another target.

Blood Spray. Ranged Weapon Attack: +15 to hit, reach 120/300 feet., one creature. Hit: 14 (2d10+7) bludgeoning damage and the target is blinded until they expend 1 action to wipe the blood from their eyes.

Multi Attack. The Blood Snake makes 2 Bite Attacks, 1 Constrict, and 1 Blood Spray

 

Monster Tags: Misc Creature

Habitat: DesertForestSwampUnderdarkUnderwater

LevX_Zombie

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