Medium Humanoid (Orc), Typically Chaotic Evil
Armor Class 13 (hide armor)
Hit Points 32 (4d8 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
11 (+0)
CHA
10 (+0)
Skills Intimidation +2
Damage Resistances Fire
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

spell breaker. once per day the orc can shoot out a blue 15 ft cone from their chest. choose 1 magic type (abjuration, alteration, conjuration, divination, enchantment, illusion, invocation, and necromancy) for the next 1d8 rounds any creature that was hit by the beam can not cast that type of magic until this effect ends.

Reactions

blue fire. after being hit the orc can use its reaction to erupt with blue fire and EVERY creature within 5 feet of them must make a Dexterity saving throw DC 16. taking 4d10 fire damage on a failed save, or half as much damage on a successful one. the orc also get damaged by the fire taking HALF damage this attack has 3 charges each day.

Description

Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them. blue fire orcs are orcs that survived the spell plague. they have dark blue skin, blue eyes, and dark hair. they are just as strong as mountain orcs but they have wild magic. they can also shoot a fiery blue beam that temporarily prevents creatures from using arcane magic. these orcs live in the north wall.

Monster Tags: Orc

Habitat: ForestGrasslandHillMountainSwampUnderdark

sgfrick

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