Special Trait Name. electric void energy
Spellcasting. The [ancient electric void dragon] is a 20th level spellcaster. Its spellcasting ability is [ability score] (spell save DC 20, +20 to hit with spell attacks). The [ancient electric void dragon] has following [all class] spells prepared:
Cantrips (at will): [vicious mockery], [hideous laughter]
1st level (4 slots): [vicious mockery], [hideous laughter], [thunder beam], [electric field]
Action Name. bite
Action Melee Attack. swipe: +# 2d20, reach # 30ft., # target. Hit: 30 (2d20) [damage type] lightning/slashing.
Action Ranged Attack. Ranged Weapon Attack: shoot lightning+# to hit, range #1/20# 60ft., # target. Hit: 24# (#3d# + 10#) [damage type] damage lightning.
his bonus action allows him an extra attack/spell
Reaction Name. paralyze it will paralyze all targets in an area they half to roll a constitution saving throw to be saved
this action allows him to paralyze party members for up to multiple turns
advanced field (Costs 1 Actions). causes him to to use his electric field at max potential making all rollers roll with disadvantage four with a constitution saving throw
this allows him one instantaneous death towards a party member
Consumption (Costs 1 Actions). He instantly eats one party member this ability can only be used once
Description
A massive elder dragon in the electric void outside the main city that predates history, it is so old anyone able to find him never has won the fight. he is stronger than the god of the electric void. rumor is said that anyone who can best him can ask him for anything and he'll grant it
Lair and Lair Actions
A massive cave filled with riches hides behind a forest.
Lair Actions
On initiative count # (he always rolls last in initiative), the [ancient electric void dragon] takes a lair action to cause one of the following effects; the [ancient electric void dragon] can’t use the same effect two rounds in a row:
- He throws a pile of gold a target causing 3d 6 worth of damage
- greater invisibility
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- each turn all targets within lair take 1d4 lighting damage
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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