Armor Class
17
(Natural armor)
Hit Points
58
(9d8 + 18)
Speed
40 ft.
STR
16
(+3)
DEX
13
(+1)
CON
14
(+2)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Skills
Athletics +5, Perception +2
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 60, Passive Perception 12
Languages
Understands the languages of it’s creator but can’t speak
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Shutdown. If targeted by dispel magic, the soldier must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute or until it takes any damage.
Unusual Nature. The soldier doesn’t require air, food, drink, or sleep.
Actions
Multiattack. The soldier makes two shortsword attacks, or two crossbow attacks or one crossbow attack and one shortsword attack.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Comments