Medium Humanoid (Half-Orc), Neutral Good
Armor Class 10 Natural Armor
Hit Points 30 (4d6 + 12)
Speed 30 ft.
STR
17 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
17 (+3)
WIS
10 (+0)
CHA
15 (+2)
Saving Throws INT +5, WIS +2
Skills Arcana +5, Athletics +5, Intimidation +4, Investigation +5, Medicine +4
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Relentless Endurance (1/Long Rest). If Astrid is reduced to 0 hit points, she instead drops to 1 hit point.

Savage Attacks. When Astrid scores a critical hit with a melee weapon attack, she rols an additional damage die when determining the extra damage.

Arcane Recovery (1/Day). When Astrid finishes a short rest, she can recover expended spell slots of a combined level equal to or less than 2.

Arcane Ward (1/Long Rest). When Astrid casts an abjuration spell of 1st level or higher, she creates a magical ward on herself that lasts until she finishes a long rest. The ward has 11 hit points. Whenever Astrid takes damage, the ward takes the damage instead. If the damage reduces the ward to 0 hit points, Astrid takes any remaining damage. If the ward has 0 hit points when Astrid casts a spell of 1st level or higher, the ward regains hit points equal to twice the spell's level.

Spellcasting. Astrid is a 4th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). Astrid has the following Wizard spells prepared:
Cantrips (at will): Acid Splash, Mage Hand, Ray of Frost
1st level (4 slots): Burning Hands, Color Spray, Mage Armor, Magic Missile, Shield      2nd level (3 slots): Acid Arrow, Mirror Image, Misty Step, Shatter

Actions

Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (1d6 + 3) bludgeoning damage. This weapon is versatile (1d8).

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