Armor Class
7
Natural Armour
Hit Points
1
(1d4)
Speed
20 ft.
STR
1
(-5)
DEX
15
(+2)
CON
10
(+0)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Saving Throws
DEX +4
Skills
Stealth +10
Damage Resistances
Force
Condition Immunities
Deafened, Exhaustion, Grappled, Poisoned, Prone
Senses
Passive Perception 1
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Final Act. After taking an action the Blob dies.
Actions
Jump. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (1d4 x PB or 2) If its Green they heal equal to the amount, if its red they gain a bonus to AC equal to what rolled halved, and if it's blue it takes damage equal to what rolled and if it's purple they take damage equal to what rolled doubled.
Reactions
Opportunity Attack. When a creature leaves your range you can expend your reaction to do an attack on that creature.
Description
A tiny almost spherical blob that just oozes around and can be any random colour
Comments