Tiny Ooze
Armor Class 7 Natural Armour
Hit Points 1 (1d4)
Speed 20 ft.
STR
1 (-5)
DEX
15 (+2)
CON
10 (+0)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws DEX +4
Skills Stealth +10
Damage Resistances Force
Condition Immunities Deafened, Exhaustion, Grappled, Poisoned, Prone
Senses Passive Perception 1
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Final Act. After taking an action the Blob dies.

Actions

Jump. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit:  (1d4 x PB or 2) If its Green they heal equal to the amount, if its red they gain a bonus to AC equal to what rolled halved, and if it's blue it takes damage equal to what rolled and if it's purple they take damage equal to what rolled doubled.

Reactions

Opportunity Attack. When a creature leaves your range you can expend your reaction to do an attack on that creature.

Description

A tiny almost spherical blob that just oozes around and can be any random colour

Hollow_Rose

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