Fey Ancestry. Commander Vael has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can’t put it to sleep.
Unusual Nature. Commander Vael doesn’t require sleep.
Starsplitter. These dual star forged shorts swords are +1 weapons that deal additional 3d6 radiant damage, but as a bonus action these can combine into a +2 greatsword that deal 5d6 radiant damage.
500 Years of War. Commander Vael can do 2 reactions in a single turn instead of 1.
Multiattack. Commander Vael can make either 3 Starsplitter Short swords form attacks, 3 Unarmed strikes, 2 Starsplitter great sword attacks, or 2 Starforge Hand Crossbow attacks.
Starsplitter Short swords form. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage, plus 10 (3d6) radiant damage.
Starsplitter Greatsword form. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 6) slashing damage, plus 17 (5d6) radiant damage.
Unarmed strikes. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) Bludgeoning damage.
Star Forged Hand Crossbow. Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 4) piercing damage plus 7 (3d6) radiant damage.
Spellcasting. Commander Vael can casts the following spell, using charisma as the spellcasting ability:
2/day: teleport
2/day: crusader’s mantle
2/day: find greater steed
2/day: destructive wave
Star Forged Parry. Commander Vael adds 5 to its AC against one attack that would hit it. To do so, Commander Vael must see the attacker.
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