Armor Class
16
Natural Armor
Hit Points
21
(7d6)
Speed
25 ft., Climb 25 ft.
STR
8
(-1)
DEX
9
(-1)
CON
15
(+2)
INT
3
(-4)
WIS
9
(-1)
CHA
3
(-4)
Damage Vulnerabilities
Acid, Bludgeoning
Damage Resistances
Cold, Fire
Damage Immunities
Piercing, Slashing
Condition Immunities
Petrified
Senses
Darkvision 30 ft., Passive Perception 13
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
This Lizard has survive many years in the dungeon. This has caused it to grow exponentially and allowed its shell to grow larger and sturdier.
Actions
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
Rock Shotgun. Ranged Attack: +4 to hit, reach 30 ft., 15 ft. cone. Hit: 3 1d4 bludgeoning damage.
Description
This Lizard sits at 3'2. It's rocky exterior provides protection and works as an Intimidation for unwary predators. This creature is capable to storing up to twenty rocks in a pocket of skin within the throat. Due to it growing larger, it has become capable of expelling these rocks with greater force and number.
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Posted Feb 9, 2023This is stupid I hate this dumb lizard