Large Plant, Unaligned
Armor Class 13 (natural armor)
Hit Points 59 (7d12 + 14)
Speed 20 ft.
STR
18 (+4)
DEX
10 (+0)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Damage Vulnerabilities Fire
Senses Passive Perception 10
Languages One language known by its creator
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

False Appearance. While the vines remain motionless, they are indistinguishable from a normal cluster of vines.

Actions

Vine Whip. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and the awakened vines may attempt to grapple the target (Strength (Athletics) or Dexterity (Acrobatics) check of DC 13).  While the target is grappled, it is restrained.  Awakened vines may only grapple one target at a time this way.

Entangling Vines. The awakened vines can animate normal vines and roots on the ground in a 15-foot square within 30 feet of it. These plants turn the ground in that area into difficult terrain.  A creature in that area when the effect begins must succeed on a DC 13 Strength saving throw or be restrained by entangling vines and roots.  A creature restrained by the plants can use its action to make a DC 13 Strength (Athletics) check, freeing itself on a successful check.  The effect ends after 1 minute or when the awakened vines die or use Entangling Vines again.

Description

Awakened vines are ordinary vines given sentience and mobility by the awaken spell or similar magic.

Monster Tags: Misc Creature

Habitat: Forest

M4ximus

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