Tiny Beast, Neutral
Armor Class 13 Natural Armor
Hit Points 7 (1d8 + 2)
Speed 20 ft., Climb 20 ft.
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
14 (+2)
CHA
6 (-2)
Skills Perception +2, Stealth +2
Damage Resistances Fire, Poison
Senses Darkvision 60ft, Passive Perception 12
Languages Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Limited Telepathy: They are intelligent but cant speak, they can however telepathically send images, ideas, and emotions to a willing creature within 100ft.

Keen Senses: The Cave Crawler has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Familiar: The Cave Crawler can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the Cave Crawler senses as long as they are within 1 mile of each other. At any time and for any reason, the Cave Crawler can end its service as a familiar, ending the telepathic bond.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Poisonous Claw. Melee Weapon Attack. +4 to hit, reach 5 fit., one target. Hit: 4 (1d4+2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 4 (2d4) poison damage on a failed save, or half as much damage on a successful one.

Description

A result of a magical experiment, the Cave Crawler was made by dwarves to help them map out the underdark, and to warn them of enemies. They are the size of a house cat, they have a long snake-like body with 3 legs on each side.

Bjorn44

Comments

Posts Quoted:
Reply
Clear All Quotes