Limited Telepathy: They are intelligent but cant speak, they can however telepathically send images, ideas, and emotions to a willing creature within 100ft.
Keen Senses: The Cave Crawler has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Familiar: The Cave Crawler can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the Cave Crawler senses as long as they are within 1 mile of each other. At any time and for any reason, the Cave Crawler can end its service as a familiar, ending the telepathic bond.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Poisonous Claw. Melee Weapon Attack. +4 to hit, reach 5 fit., one target. Hit: 4 (1d4+2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 4 (2d4) poison damage on a failed save, or half as much damage on a successful one.
Description
A result of a magical experiment, the Cave Crawler was made by dwarves to help them map out the underdark, and to warn them of enemies. They are the size of a house cat, they have a long snake-like body with 3 legs on each side.
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