Huge Monstrosity, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 371 (21d10 + 83)
Speed 30 ft., Fly 60 ft.
STR
23 (+6)
DEX
13 (+1)
CON
25 (+7)
INT
14 (+2)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws CON +11
Skills Perception +16
Damage Immunities Acid, Cold, Fire, Lightning, Poison
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 18
Languages Draconic, Leonin
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its dragon breath is available, it can use the breath in place of its bite or horns.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 4) piercing damage.

Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (1d12 + 4) bludgeoning damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 4) slashing damage and 3 damage per turn.

Dragon Breath (Recharge 5–6). The dragon head exhales ice in a 40-­-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 40 (7d8) cold damage on a failed save, or half as much damage on a successful one.

Description

A chimera is a vile combination of goat, lion, and dragon, and features the heads of all three of those creatures. It likes to swoop down from the sky and engulf prey with its fiery breath before landing to attack. These chimera have lived long enough that they have immunity to fire, and are smarter than normal.

Monster Tags: monstrosity

Habitat: ArcticGrasslandHillMountainUnderdark

BruenorBattleaxe18

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