Medium Humanoid, Lawful Neutral
Armor Class 19 Unarmored Defense
Hit Points 37 (4d8 + 16)
Speed 40 ft.
STR
16 (+3)
DEX
19 (+4)
CON
18 (+4)
INT
13 (+1)
WIS
20 (+5)
CHA
16 (+3)
Saving Throws STR +5, DEX +6
Skills Acrobatics +4, Deception +3, Insight +5, Sleight of Hand +4, Stealth +4
Senses Passive Perception 20
Languages Common, Draconic
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Feat: Alert. 

  • Astrid gains a +5 bonus to initiative.
  • Astrid cannot be surprised while she is conscious.
  • Other creatures don't gain advantage on attack rolls against Astrid as a result of being unseen by her.

Feat: Observant.

  • Astrid's Wisdom score is increased by 1 (included in the stats).
  • If Astrid can see a creature's mouth while it is speaking a language she can understand, she can interpret what it is saying by reading its lips.
  • Astrid gains a +5 bonus to her passive Wisdom (Perception) and passive Intelligence (Investigation) scores.

Martial Arts. When Astrid makes an Attack with an unarmed strike, the spear, or a dart, she can make an unarmed strike as a bonus action.

Ki (4/Short Rest). Astrid can use one of three effects: Flurry of Blows, Patient Defense, Step of the Wind. Ki save DC = 15.

  • Flurry of Blows. Using one ki point, Astrid can make two unarmed strikes as a bonus action if she took the Attack action.
  • Patient Defense. Astrid can use one ki point to take the Dodge action as a bonus action this turn.
  • Step of the Wind. Astrid can use one ki point to take the Disengage or Dash action as a bonus action this turn and has her jump distance doubled this turn.

Path of the Kensei:

  • Kensei Weapons. Astrid's kensei weapons are spears and longbows. Astrid has proficiency with these weapons. Weapons of this type are monk weapons. 
  • Agile Parry. If Astrid makes an unarmed strike as part of the Attack action on her turn and is holding a kensei weapon, she can use it to defend yourself if it is a melee weapon. Astrid gains a +2 bonus to AC until the start of her next turn, while the weapon is in her hand and she isn’t incapacitated.
  • Kensei’s Shot. Astrid can use a bonus action on her turn to make her ranged attacks with a kensei weapon more deadly. When she does so, any target she hits with a ranged attack using a kensei weapon takes an extra 1d4 damage of the weapon’s type. Astrid retains this benefit until the end of the current turn.
  • Way of the Brush. Astrid has proficiency with painter’s supplies.
Actions

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d6 + 4) piercing damage. This weapon is versatile (1d8).

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d4 + 4) bludgeoning damage.

Dart x10. Ranged Weapon Attack: +6 to hit, range 20/60 ft., 1 target. Hit: (1d4 + 4) piercing damage.

Reactions

Deflect Missiles. When targeted by a ranged weapon attack, Astrid can reduce the damage by 1d10 + 4 + 4. If the damage is reduced to 0 and the missile is small enough to hold in one hand and Astrid has one hand free, she catches the missile. If Astrid catches a missile, she can use one Ki point to make a ranged attack with the missile, with a +6 to hit, +4 to damage, and a thrown range of 20/60.

Previous Versions

Name Date Modified Views Adds Version Actions
3/22/2019 6:43:52 PM
18
4
--
Coming Soon
user-100641330

Comments

Posts Quoted:
Reply
Clear All Quotes