Cursed Captain. Cursed to live forever, upon hitting 0HP the Skull will fly off the host body.
Body Snatcher. If the corpse of any monster has no head, and the skull rolls near said headless body, The Captain will take control of the host body. (If humanoid HP is restored to Previous Maximum) (If Monster HP is set to 40).
Fire!. The Captain summons 1 magical Cannon to fire 4 rounds of cannonballs at 2 targets within a 45ft radius around himself. Roll for attack, Damage is determined by 4 d6 added together +1d10 Fire Damage(*note a CON saving throw of 10 or higher takes half fire damage*)
Captains Might. Captain upon his turn uses 1 action to make 3 attacks against 1 target. Roll for attack. Damage is determined by 2 d8 added together +1d6 necrotic damage.
Tempest Roar. Action of attack to cast Lightning Slash(effect 3 targets make CON saving throw, if lower than 13;2d6 lightning damage against them. If 13 or higher;2d6 lightning damage halved.
Cold Touch. uses spell
Sword Lunge. Attacks with melee weapon in a lunging manner, upon hit +4 piercing.
Wide Swipe. Attack in a swinging motion, upon hit proceeds with 1 addition hit. (damage for both are 1d8 +2 bludgeoning.)
Screech. A loud scream causing all enemies within a 24ft radius to make a WIS saving throw of 9. If failed they take 1d6 Necrotic
Ram. Rams into 1 target of choice. Regular Attack roll vs ATH check.
Swordplay. 2 Attacks with melee weapon, if the second attack hits; +2d8 Slashing,+4 Necrotic
Quickstep. Moves 25ft away from closest enemy.(*note this provokes opportunity attacks*)
Dash away. Move 25ft away
Disengage.
Fire!
Parry. Used once per 4 turns. Takes half of any chosen damage.
Action Reaction; allows a attack action to be made as a reaction to taking damage higher than 9.
Description
A Pirate Skull With one eye patch and a gemstone Eye. Looks ordinary even through detect magic, and sense evil.
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