Fiery Death. When struck with fire some blood vessels explode due to the high pressure they are under causing all creatures within 5ft of it to take 5D4 Acid damage on a failed dex save of 18 or half as much on success.
if it's killed by fire the creature will explode due to the high pressure they are under causing all creatures within 30ft of it to take 8D6 Acid damage
Charge. If the Blinder moves at least 15 feet straight toward a target and then hits it with a Inner Jaw attack on the same turn, the target takes an extra 38 (7d10) piercing damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.
Multiattack. The Failed Blinder makes two attacks with its Tail Slash and one with it's bite.
Tail Slash. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 13 (3d10 + 7) and must make a DC 20 Dexterity saving throw, taking 31 (8d6) acid damage on a failed save.
Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 7) slashing damage.
Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 13 (1d10 + 7) piercing damage , (3d4) acid damage
Inner Jaw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 45 (7d10 + 7) piercing damage.
Description
Tail Slash. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 7) and must make a DC 20 Dexterity saving throw, taking 31 (8d6) acid damage on a failed save.
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