Medium Beast, Unaligned
Armor Class 12 Natural Armor
Hit Points 30 (4d8 + 12)
Speed 30 ft., Swim 30 ft.
STR
10 (+0)
DEX
13 (+1)
CON
17 (+3)
INT
3 (-4)
WIS
12 (+1)
CHA
5 (-3)
Skills Athletics +2, Perception +3, Stealth +5
Damage Resistances Cold
Senses Darkvision 60 ft, Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Smell. The weasel has advantage on Wisdom (Perception) checks that rely on smell.

Defiant The otter has advantage on saves against being frightened and charmed. Upon a success, it is immune to being frightened or charmed by that creature for the next 24 hours.

Ferocious When the otter has at least two hostile creature's within 5ft. of it, it can make one additional bite attack when it takes the attack action.

Pack Tactics The otter has advantage on attack rolls against creatures within 5ft. of one of the otter's allies that are not incapacitated.

Hold Breath The otter hold its breath for 15 minutes

Nimble Swimmer While underwater, the otter can swim outside a creature's reach without provoking attacks of opportunity

Slippery Body The otter has advantage on ability checks or saving throws against being grappled or restrained

Actions

Multiattack  The Alorian Otter can make a bite and claw attack

Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8(2d4+3) piercing damage.

Claw Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7(1d6+3) piercing damage.

Bonus Actions

Swift Dive While underwater, the otter can use its bonus action to Dash.

Monster Tags: Misc Creature

Habitat: CoastalForest

GeneralBomastic

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